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Artist Guide to Unreal - Zero to Hero
Let's get started!
Setting your intention for this course - M101
Installing Unreal and Quick Start to build a quick scene and render - L101
Upgrading Unreal (5.2.1 to 5.3) - L101-B
Creating an Initial Concept
Listening for the whisper, finding inspiration - M102
Creating strong composition and displaying guides in Unreal - L102
Blocking out initial ideas - building from a plan drawing - L103
Checking out Building against the ratio - L103 Bonus
Setting Up Camera, Bookmarks and Organizing your Project - L104
Building A World - Landscape Sculpting L105
Adding detail to your landscape with amazing free assets from Quixel L106
Scanning the world around you - An Intro to Photogrammetry
Capturing the world around us - Photogrammetry Intro
Room / large space scanning - L107
Object / Prop scanning - L108
Importing Photogrammetry Scans into Unreal - L109
Importing to Unreal
Importing from SketchUp - L110
Importing from Rhino - L111
Importing from Everywhere else (Maya, Cinema 4D, Solid works, etc) L112
Bringing it to Life - Turning Concepts into detailed spaces and worlds
Adding realism inside - Interior set dressing - L113
Adding colour and creating surfaces - Materials intro - L114
Adding a realistic "Meta" Human character & how to design your own - L115
Adding details to your environment - Exterior foliage - L116
Let there be light! - Environmental, Exterior and Interior lighting - L117
Sharing your World - Rendering stills and video clips
Be brave
Sharing Your World Intro - Space, time and content
How to export - Setup Sequencer and Render Settings 118
Refining Scene, adding Camera effects and Metahuman Posing - Prep for render 119
How to add a second camera and build a cinematic - L120
High end renders - Path tracer intro - L121
Detailed surfaces - Advanced Materials
Creating new surfaces - building materials from nodes - L122
When one surface isn't enough - Blending Materials and Vertex Painting - L123
Detailed multi layered Materials - Intro to Quixel Mixer - L124
Deeper Atmosphere - Advanced Lighting
L125 Adding different looks with Post process volume
Volumetric fog and "God rays" - L126
L127 Reflections
What Next
Conclusion and further learning
Importing from Everywhere else (Maya, Cinema 4D, Solid works, etc) L112
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